3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.
Material type: TextPublication details: San Francisco : Morgan Kaufmann, c2001Description: xxviii, 561 p. : ill. (some col.) ; 24 cm. + 1 computer optical disc (4 3/4 in.)ISBN: 1558605932Subject(s): Computer graphics | Computer games -- Programming | Three-dimensional display systems | Real-time programmingDDC classification: 006.6/93 LOC classification: T385 | .Eb3 2001Online resources: Publisher description | Table of contents | Contributor biographical informationItem type | Current library | Call number | Status | Date due | Barcode | Item holds |
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ATU Book | SCHOOL OF APPLIED SCIENCE & ENGINEERING LIBRARY - ACCRA TECHNICAL UNIVERSITY General Stacks | T385 .Eb3 2001 (Browse shelf(Opens below)) | Available | 0000004890 |
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T 357 .J19 Fluid Mechanics :including hydraulic machines | T385 .B31 1987 Microcomputer graphics : art, design, and creative modelling / | T385 .D83 1991 Autosketch for drafting and design / | T385 .Eb3 2001 3D game engine design : a practical approach to real-time computer graphics / | T385 .Et31 1997 AutoCAD in 3 dimensions : (DOS version) / | T385 .Et8 1997 AutoCAD in 3 dimensions : (Windows version) / | T385 .F92 1994 Frontiers of scientific visualization / |
Includes bibliographical references and index.
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