3D game engine design : a practical approach to real-time computer graphics /
Eberly, David H.
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly. - San Francisco : Morgan Kaufmann, c2001. - xxviii, 561 p. : ill. (some col.) ; 24 cm. + 1 computer optical disc (4 3/4 in.)
Includes bibliographical references and index.
1558605932
00055019
Computer graphics.
Computer games--Programming.
Three-dimensional display systems.
Real-time programming.
T385 / .Eb3 2001
006.6/93
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly. - San Francisco : Morgan Kaufmann, c2001. - xxviii, 561 p. : ill. (some col.) ; 24 cm. + 1 computer optical disc (4 3/4 in.)
Includes bibliographical references and index.
1558605932
00055019
Computer graphics.
Computer games--Programming.
Three-dimensional display systems.
Real-time programming.
T385 / .Eb3 2001
006.6/93