3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.
Material type: TextPublication details: San Francisco : Morgan Kaufmann, c2001Description: xxviii, 561 p. : ill. (some col.) ; 24 cm. + 1 computer optical disc (4 3/4 in.)ISBN: 1558605932Subject(s): Computer graphics | Computer games -- Programming | Three-dimensional display systems | Real-time programmingDDC classification: 006.6/93 LOC classification: T385 | .Eb3 2001Online resources: Publisher description | Table of contents | Contributor biographical informationItem type | Current library | Call number | Status | Date due | Barcode | Item holds |
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ATU Book | SCHOOL OF APPLIED SCIENCE & ENGINEERING LIBRARY - ACCRA TECHNICAL UNIVERSITY General Stacks | T385 .Eb3 2001 (Browse shelf(Opens below)) | Available | 0000004890 |
Total holds: 0
Includes bibliographical references and index.
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