3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.

By: Eberly, David HMaterial type: TextTextPublication details: San Francisco : Morgan Kaufmann, c2001Description: xxviii, 561 p. : ill. (some col.) ; 24 cm. + 1 computer optical disc (4 3/4 in.)ISBN: 1558605932Subject(s): Computer graphics | Computer games -- Programming | Three-dimensional display systems | Real-time programmingDDC classification: 006.6/93 LOC classification: T385 | .Eb3 2001Online resources: Publisher description | Table of contents | Contributor biographical information
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Item type Current library Call number Status Date due Barcode Item holds
ATU Book ATU Book SCHOOL OF APPLIED SCIENCE & ENGINEERING LIBRARY - ACCRA TECHNICAL UNIVERSITY
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T385 .Eb3 2001 (Browse shelf(Opens below)) Available 0000004890
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Includes bibliographical references and index.

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