000 01533nam a2200337 a 4500
003 OSt
005 20201202173519.0
008 920827c19921991nyu b 001 0 eng d
020 _a0671693638
020 _a0671778978 (pbk)
035 _aABX9299LB
035 _a(OCoLC)ocm26491453
040 _aPSE
_cATU
_dEEJ
_dSMI
049 _aSMIH
_l39088007572027
_ncdpj 2/15/94
050 _aQ183
_b.9R34 1991
090 _aQ183.9
_b.R46 1992
100 1 _aRheingold, Howard.
_95069
245 1 0 _aVirtual reality /
_cHoward Rheingold.
250 _a1st Touchstone ed. 1992.
260 _aNew York, N.Y. :
_bSimon & Schuster,
_c1992, c1991.
300 _a415 p. ;
_c22 cm.
500 _a"A Touchstone book."
504 _aIncludes bibliographical references (p. 392-399) and index.
505 0 _aGrasping reality through illusion -- Experience theater and the art of binocular illusion -- Machines to think with -- Threshold of virtual exploration -- Entering cyberspace -- Blastoff at NASA -- Birth of the VR business -- Cyberspace and serious business -- Reality on your retina -- Cool gadgets and industrial policies -- "Visual, intelligent, and personal" -- Out of the body -- Origins of drama and the future of fun -- Feel of things -- Homebrew VR -- Teledildonics and beyond -- Cyberspace and human nature.
650 0 _aScience
_xComputer simulation.
_95070
650 0 _aTechnology
_xComputer simulation.
_95071
650 0 _aCybernetics
_95072
650 0 _aVirtual reality
_94608
942 _2lcc
_cBOOK
951 _a455121
999 _c2387
_d2387