TY - BOOK AU - Eberly,David H. TI - 3D game engine design: a practical approach to real-time computer graphics SN - 1558605932 AV - T385 .Eb3 2001 U1 - 006.6/93 21 PY - 2001/// CY - San Francisco PB - Morgan Kaufmann KW - Computer graphics KW - Computer games KW - Programming KW - Three-dimensional display systems KW - Real-time programming N1 - Includes bibliographical references and index UR - http://www.loc.gov/catdir/description/els031/00055019.html UR - http://www.loc.gov/catdir/toc/els031/00055019.html UR - http://www.loc.gov/catdir/enhancements/fy1211/00055019-b.html ER -