Virtual reality /
Howard Rheingold.
- 1st Touchstone ed. 1992.
- New York, N.Y. : Simon & Schuster, 1992, c1991.
- 415 p. ; 22 cm.
"A Touchstone book."
Includes bibliographical references (p. 392-399) and index.
Grasping reality through illusion -- Experience theater and the art of binocular illusion -- Machines to think with -- Threshold of virtual exploration -- Entering cyberspace -- Blastoff at NASA -- Birth of the VR business -- Cyberspace and serious business -- Reality on your retina -- Cool gadgets and industrial policies -- "Visual, intelligent, and personal" -- Out of the body -- Origins of drama and the future of fun -- Feel of things -- Homebrew VR -- Teledildonics and beyond -- Cyberspace and human nature.